![]() ![]() The additional amount of HP Undying receives is permanent, just like using items. Yes more or less like using Armlet of Mordiggian.īut this time, the moment of effect Decay disappears, it only reduces Max HP. After 45 seconds, it disappears, causing Undying's HP and Max HP to decrease. īefore the update, skills Decay Useful for stealing 4 strength from enemies and also +60 HP & Max HP. Even though the skill cooldown Tombstone should add, but now there's a new meta on skills first, Decay. Patches 7.32 and 7.32b can be considered as adjustment patches for Undying. Enemies hit by the throwing radius will be stunned and Damage Over Time (DoT) because the throw also issued a glob. You can eat friendly heroes and friendly or enemy units and throw them. This skill is suitable to be combined with various heroes that can make the enemy not move, such as Dismember owned by Pudge, Power Cogs Clockwerk, Sprouts from Nature's Prophet, and other heroes who can give stun or hex.Īctually Aghanim's Scepter additional skill, Gobbles and Spit Out, interesting to use. So with this skill, you can open vision to your friends, slow down your movements, and deal damage to your enemies. If hit by an enemy, besides the damage it hurts, the enemy's movement slows down 15-25%. A skill that takes out eight glob firespit it can attack enemies from a great distance. Maybe it doesn't have bad damage, but instead this is a counter for various kinds of heroes that issue certain units such as Tombstone owned by Undying, Nether Ward Pugna's, even Homing Missiles Gyrocopter's.įinal is Mortimer Kisses. So besides the throwing distance which is equivalent to the Force Staff item, there is also a very useful glob for clearing the lane from creeps, chasing enemy heroes, or healing friends. You can also buy Aghanim Shard items that make throwing distances up to 600 units and also emit globs. You can strengthen this skill by taking a level 10 talent, +125 HP Firesnap Cookie for the unit you throw. But the flip side is that you "throw" your friends closer to the enemy. On the one hand, this condition is quite good because it can help your core get kills. When you use this skill on a friendly hero, they will jump forward. Second skills named Firesnap Cookies also actually interesting, but better used for certain conditions. The reason is that during the early game, the struggle for bounty gold is the main goal, while kills are the second. some guides in the game suggest taking this skill at the beginning. We start from his first skills, Scatterblast. As a support, Snapfire can have a big effect. Snapfire seems to be the single best support hero I've ever discussed here. In order to be more detailed, the author also writes details, comparisons, and predicts potential conditions that may occur during the match. Hope this helps those looking for a few more frames or a quieter system.If you have a different opinion, please write in the comments column who is the best support hero in your version of Dota 2 and what are the reasons. With a more demanding zoomed out commentator perspective the respective benches ease to 68.6 and 53.2 fps. Setting the basic graphics settings slider to maximum, benches at 58.7 fps ![]() High Quality Water OFF (noting this is a noticeable visual down grade of river)Ĭompute Shaders ON (~6.7% boost in bench FPS)Īt these settings with VSYNC OFF a pro game (m) team fight sequence benches at 78.9 fps. ![]() This voltage is actually good for over 800 MHz but i am wary of running out of spec for long periods as i'm conscious that too high a voltage differential between the memory and core can overcome the protective diodes and kill the memory controller for example.ĭota 2 launch command line argument: -steam -dx11 +r_experimental_lag_limiter 1īenchmark command line config: -steam -dx11 +timedemo replays\3097027819 +timedemo_start 132000 +timedemo_end 133700 +cl_showfps 2 +fps_max 0 +mat_vsync 0 -novconsole -noassertĪPI: DX11 (DX11 returns 26% higher fps than Vulkan on my setup with these settings).Īmbient Occlusion OFF (~10.5% gain in FPS) GPU clocks: 600/900 (underclocked from default 975/1400)Ĭore Voltage: 0.967v which results typical GPU power consumption of around 42W. Radeon Software Version 18.8.1 (Dota 2 game profile settings left at default values) In my view you get most of the eye candy compared to max details but 34.4% higher frame rates provided you are GPU bound/limited. For those who have older / weaker GPUs and/or like to play Dota 2 with a cool, silent system, i share below my configuration settings for a reliable 60 fps. ![]()
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